YANG Nai, KONG Fanqiu, GUO Qingsheng, LUE Xiuqin. Representation Method of Scree Areas in 3D Topographic Map[J]. Geomatics and Information Science of Wuhan University, 2012, 37(5): 569-572.
Citation: YANG Nai, KONG Fanqiu, GUO Qingsheng, LUE Xiuqin. Representation Method of Scree Areas in 3D Topographic Map[J]. Geomatics and Information Science of Wuhan University, 2012, 37(5): 569-572.

Representation Method of Scree Areas in 3D Topographic Map

Funds: 中国博士后科学基金资助项目(2011M501259);;国家自然科学基金资助项目(41071289,41001295)
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  • Received Date: March 14, 2012
  • Published Date: May 04, 2012
  • To improve the common representation method of scree areas by pasting texture in 3D topographic map,we present an automatic modeling method of scree based on fully considering many impact factors such as visual effect of illumination,gravity effect,etc.The method accords with the people's spatial cognition custom.The results show that it could be better to simulate the distributive characteristics and the individual appearance of scree under the different illumination conditions and elevation conditions in scree ares.This study will be helpful to build the modeling of other similar relief symbols automatically.
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