Automatic Rectification of Texture for Building Facades Based on Vanishing Point Geometry and Geometric Constrains of Parallel Object Lines
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Abstract
Rapidly reconstructing texture in 3DCM can be aided greatly if the automatically texture processing for land-based video becomes possible. Therefore, an algorithm for the automatic rectification of texture for building facades based on vanishing point geometry and the geometric constrains of known orientation of parallel object lines is presented. Relevant experiments are then implemented.
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