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Volume 30 Issue 5
May  2005
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XU Miaozhong. Research on Real-Time Rendering for Large Scale Terrain[J]. Geomatics and Information Science of Wuhan University, 2005, 30(5): 392-395.
Citation: XU Miaozhong. Research on Real-Time Rendering for Large Scale Terrain[J]. Geomatics and Information Science of Wuhan University, 2005, 30(5): 392-395.

Research on Real-Time Rendering for Large Scale Terrain

  • Received Date: 2005-03-01
  • Rev Recd Date: 2005-03-01
  • Publish Date: 2005-05-05
  • This paper presents an algorithm for regular square grid model, which based appropriate criterion and quad-tree structure. the multi-resolution representation mechanism, the dynamic terrain simplification, error metrics, deleting cracks, fast generation the triangulation are discussed in the paper. Experimental result show the efficiency of this algorithm is high and the algorithm supports real-time visualization of large-scale terrain.
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    沈阳化工大学材料科学与工程学院 沈阳 110142

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Research on Real-Time Rendering for Large Scale Terrain

Abstract: This paper presents an algorithm for regular square grid model, which based appropriate criterion and quad-tree structure. the multi-resolution representation mechanism, the dynamic terrain simplification, error metrics, deleting cracks, fast generation the triangulation are discussed in the paper. Experimental result show the efficiency of this algorithm is high and the algorithm supports real-time visualization of large-scale terrain.

XU Miaozhong. Research on Real-Time Rendering for Large Scale Terrain[J]. Geomatics and Information Science of Wuhan University, 2005, 30(5): 392-395.
Citation: XU Miaozhong. Research on Real-Time Rendering for Large Scale Terrain[J]. Geomatics and Information Science of Wuhan University, 2005, 30(5): 392-395.

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