应申, 侯思远, 陈业滨, 苏俊如. 游戏地图的虚与实[J]. 武汉大学学报 ( 信息科学版), 2022, 47(12): 2085-2095. DOI: 10.13203/j.whugis20220406
引用本文: 应申, 侯思远, 陈业滨, 苏俊如. 游戏地图的虚与实[J]. 武汉大学学报 ( 信息科学版), 2022, 47(12): 2085-2095. DOI: 10.13203/j.whugis20220406
YING Shen, HOU Siyuan, CHEN Yebin, SU Junru. Virtuality and Reality of Game Maps[J]. Geomatics and Information Science of Wuhan University, 2022, 47(12): 2085-2095. DOI: 10.13203/j.whugis20220406
Citation: YING Shen, HOU Siyuan, CHEN Yebin, SU Junru. Virtuality and Reality of Game Maps[J]. Geomatics and Information Science of Wuhan University, 2022, 47(12): 2085-2095. DOI: 10.13203/j.whugis20220406

游戏地图的虚与实

Virtuality and Reality of Game Maps

  • 摘要: 数字信息技术使人类走向虚实相融的混合空间,作为现实世界的抽象和解释工具并辅助人们认识世界的传统地图面临新的挑战。在新形势下,地图需要纳入虚拟空间,进一步思考虚拟/现实带来的影响。聚焦游戏地图,利用刻画游戏地图的时间、地点、人物、事物、事件、现象、场景七要素,剖析其虚实表现,探究虚拟世界的构建与现实的映射关系以及虚实互通之处,确定虚拟世界反馈于现实世界的影响。丰富了地图学理论体系,促进人类规划更加智慧和宜人的社会。

     

    Abstract: Digital information technology has made human beings move into a mixed space where virtuality and reality are integrated. Maps, that have always been used as the abstraction and interpretation of the real world and assist us to cognize the real world, are facing new challenges. Under the new digital and communication situations, maps need to incorporated digital virtual spaces and analyze the impacts brought by virtuality and reality, nihility and existence and the interpromotion of void and solid. Game maps are suitable carrier in this paper to analyze and discover the relations between the virtuality and the reality. Game map has seven elements including the time, the place, the personage, the object, the event, the phenomenon and the scenario to describe the world. This paper analyzes their virtual and real characteristics, explores the relationships and the interactions between virtual world construction and the reality, and discusses their feedback to the real world. This research can enrich the theoretical system of cartography and facilitate planning a smarter and more pleasant society for us.

     

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