利用可编程GPU硬件进行大规模真实感地形绘制

Large-Scale Terrain Realistic Rendering Based on Programmable GPU Hardware

  • 摘要: 提出了一个用于大地形数据外存可视化的硬件加速的视点相关LOD渲染算法。为了在可视化中实现真实感,把相应的卫星或航空图像纹理应用在地形上,还提出了在保持实时帧速的同时,在地形上显示如建筑物、树木、道路等大量的静态物体集合的高效率的目标处理算法。上述算法已成功地在不同的实际地形数据和卫星影像纹理上进行了测试,测试结果表明,基于可编程GPU硬件的大规模地形绘制速度快、真实感强。

     

    Abstract: An efficient hardware-accelerated view-dependent level-of-detail rendering technique for out-of-core visualization of large terrains is developed.To achieve realistic in visualization,the corresponding satellite or aerial imagery texture is applied over the terrains.Also,to display large collection of static objects such as buildings,trees,roads,and so on.Over the terrain while maintaining the real-time frame rates,efficient object handling methods are developed.A technique to use powerful performance and programmable vertex and fragment features of current GPU for advanced visual effects and increased realism in terrain visualization are proposed.The above algorithms have been successfully tested on different terrains and satellite images.Results show that large-scale terrain renders fast and with high realistic using GPU-based programmable hardware.

     

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