基于灭点理论和物方平行线几何约束的建筑墙面纹理自动纠正
Automatic Rectification of Texture for Building Facades Based on Vanishing Point Geometry and Geometric Constrains of Parallel Object Lines
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摘要: 提出了基于灭点理论和物方平行线几何约束的建筑墙面纹理的自动纠正方法,实验证明了该方法的有效性。Abstract: Rapidly reconstructing texture in 3DCM can be aided greatly if the automatically texture processing for land-based video becomes possible. Therefore, an algorithm for the automatic rectification of texture for building facades based on vanishing point geometry and the geometric constrains of known orientation of parallel object lines is presented. Relevant experiments are then implemented.