RSG的地形实时自适应多分辨率显示算法

Algorithm on the Real Time Adaptive Multi resolution Rendering of Terrain Using RSG Data

  • 摘要: 从RSG(regular square grid)数据出发,通过数据预处理、保守性屏幕误差、孤立分割和添加拆分点等方法,提出了地形自适应多分辨率显示的新算法。实验证明,该算法在一定程度上消除了当前静态和动态LoD(levels of detail)中存在的问题,具有较高的实用价值,对其他模型的LoD表达也是一种借鉴。

     

    Abstract: Static LoD has been the most commonly used method of three dimensional display of terrain from the 1970s which was introduced to the present; it is based on the pyramid or multi tile structure to generate a number of discrete models which have different resolution for real time calls, simple but containing large amounts of data redundancy and jumping when level switch. Moreover, the current dynamic LoD also includes some problems, such as complex data structure and single accuracy criterion etc. Based on these, we start from the RSG data and put forward a new algorithm for real time adaptive multi resolution rendering through data preprocessing, conservative screen error, isolated partition and split points inserting. Preliminary experiments have proved that the simulated accuracy can be improved greatly with satisfactory speed. Meanwhile, it can also be adapted for other models of LoD expressions.

     

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