应申, 侯思远, 苏俊如, 陈业滨, 陈学业, 郭仁忠. 论游戏地图的特点[J]. 武汉大学学报 ( 信息科学版), 2020, 45(9): 1334-1343. DOI: 10.13203/j.whugis20200211
引用本文: 应申, 侯思远, 苏俊如, 陈业滨, 陈学业, 郭仁忠. 论游戏地图的特点[J]. 武汉大学学报 ( 信息科学版), 2020, 45(9): 1334-1343. DOI: 10.13203/j.whugis20200211
YING Shen, HOU Siyuan, SU Junru, CHEN Yebin, CHEN Xueye, GUO Renzhong. Characteristics of the Game Map[J]. Geomatics and Information Science of Wuhan University, 2020, 45(9): 1334-1343. DOI: 10.13203/j.whugis20200211
Citation: YING Shen, HOU Siyuan, SU Junru, CHEN Yebin, CHEN Xueye, GUO Renzhong. Characteristics of the Game Map[J]. Geomatics and Information Science of Wuhan University, 2020, 45(9): 1334-1343. DOI: 10.13203/j.whugis20200211

论游戏地图的特点

Characteristics of the Game Map

  • 摘要: 信息通信技术(information and communications technology,ICT)等的发展使现代地图面临着机遇和挑战:地图趋向数字虚拟空间方向发展,地图学的研究方法、主题与传统地图学大相径庭,地图虚拟空间的理论还有很大的发展空间,同时互联网技术(internet technology,IT)领域的学科跨界迫使地图逐渐发展成为互联网产品的附属物,内忧外患的双重夹击使得地图学亟待完善和更新理论。地图学发展的难题促使学者向其他领域进行探索。计算机游戏通常具有明显的地理意义,“数字+文化”的发展将游戏推向高新技术的前列,游戏地图则是现代ICT技术和地图的合体。以游戏地图的结构为研究对象,以游戏地图的维度、交互性、叙事探索性和文化传播性来探究虚拟空间的特点、本质及对现实物理世界的启示,发掘其对地图理论的扩展,从而完善ICT时代地图学的知识和理论,促进地图学的发展。

     

    Abstract: The development of ICT (information and communications technology) provides new challenges and opportunities for modern cartography. Totally different from the traditional cartography in the fields of the research methods and themes, modern cartography trends to digital cyberspace from paper map, and cartographic theories are urged to be improved. However, the understanding of the theories about cartographic virtual space have great differences within the professional domain, and the internal contradictions and transboundary invasion make map gradually become an appurtenance of Internet products. To learning from certain domains to analyse and handle them, challenges have prompted cartographic scholars to explore new fields. The development of "digits and culture" has pushed the game to the forefront of high-tech. Games are often geographically significant, and maps of game are a combination of ICT and maps. Based on the cyberspace in game map with instances as the research subject, this paper explores the characteristics and essence of game map and its implications to the real physical world by the dimensionalities, interactivity, narrativity, exploration and cultural dissemination of game maps to discover the extension of cartography, which would replenish and perfect modern cartographic theory and promote its development.

     

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