邵小耀, 徐丙立, 牛树来, 王少钦, 郭璁杰. 炮弹触地爆炸作用下的弹坑形变建模与纹理生成方法[J]. 武汉大学学报 ( 信息科学版), 2020, 45(9): 1412-1421. DOI: 10.13203/j.whugis20190456
引用本文: 邵小耀, 徐丙立, 牛树来, 王少钦, 郭璁杰. 炮弹触地爆炸作用下的弹坑形变建模与纹理生成方法[J]. 武汉大学学报 ( 信息科学版), 2020, 45(9): 1412-1421. DOI: 10.13203/j.whugis20190456
SHAO Xiaoyao, XU Bingli, NIU Shulai, WANG Shaoqin, GUO Congjie. Deformation Modeling and Texture Generation of Crater Caused by Projectile Touchdown Explosion[J]. Geomatics and Information Science of Wuhan University, 2020, 45(9): 1412-1421. DOI: 10.13203/j.whugis20190456
Citation: SHAO Xiaoyao, XU Bingli, NIU Shulai, WANG Shaoqin, GUO Congjie. Deformation Modeling and Texture Generation of Crater Caused by Projectile Touchdown Explosion[J]. Geomatics and Information Science of Wuhan University, 2020, 45(9): 1412-1421. DOI: 10.13203/j.whugis20190456

炮弹触地爆炸作用下的弹坑形变建模与纹理生成方法

Deformation Modeling and Texture Generation of Crater Caused by Projectile Touchdown Explosion

  • 摘要: 虚拟地形的动态形变是提升虚拟地理环境动态适应性,使其能够支撑灾害模拟、作战仿真等的重要研究内容,也是研究人地交互作用的重要支撑。以弹坑动态生成为例,从爆炸物理作用力和弹坑形态几何拟合入手,探索虚拟地形形变模型构建方法,提出耦合地质特性的弹坑形态模型计算方法,相比现有成果,该方法同时耦合多种炮弹参数,便于引入地质特性参数,可有效解算不同弹种在不同入射角下对不同地质环境的爆炸效果。同时,改进现有弹坑区域纹理生成方法,新方法考虑了弹坑区域多介质组成情况下纹理贴图的混合问题。使用Unity进行验证,结果表明,建立的弹坑模型可体现不同炮弹入射角、爆炸当量和地质特性的影响,弹坑形变状态与实际较为相似,弹坑区域贴图可反映不同地质纹理影响,研究结果能够为虚拟战场环境中炮弹触地爆炸产生弹坑这一动态变化过程的模拟提供支撑。

     

    Abstract: Dynamic deformation of virtual terrain is an important research content to enhance the dynamic adaptability of virtual geographic environment, which can support disaster simulation, combat simulation and so on, and also an important support to study human-environment interaction. Taking the dynamic generation of crater as an example, starting from explosion physical force and geometric fitting of crater shape, the construction method of virtual terrain deformation model is explored, and the calculation method of crater shape model is proposed, which coupled with geological characteristics. Compared with the existing results, the method is coupled with a variety of projectile parameters at the same time, which is convenient for the introduction of geological characteristics parameters, and can effectively calculate the explosion effect of different projectiles in different geological environments under different incident angles. At the same time, the existing method of crater region texture generation is improved. The new method considers the problem of texture map mixing in the case of multi-media composition of crater region. The verification results of unity show that the crater model can reflect the impact of different projectile incidence angle, explosive equivalent and geological characteristics. The deformation state of crater is similar to the actual situation, and the map of crater area can reflect the impact of different geological texture. The research results can provide support for the simulation of the dynamic change process of the crater, which caused by the projectile touchdown explosion in the virtual battlefield environment.

     

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